OUR STORY
One in every six children is affected by neurological disabilities - a fact that Wynsum Arts Founder and CEO Gailynn Gluth knows firsthand. As a mother of a son who lives with the challenges that come with Autism, Gailynn spent hours pouring over mountains of research in search of effective, research-driven tools to guide him on his unplanned journey.
As Gailynn navigated her way through hundreds of books and Web sites, while sorting through a maze of paperwork for schools, therapists, and after school programs, she realized an enormous need to simplify, organize, and streamline the tools to assist children with special needs.
Does this sound familiar? Many parents find staying up-to-date and identifying the right tools for their child to be like taking on a second job. Sure, the resources exist, but how do you translate them into tools that work? Worse, in the United States it takes an average of 16 years for research to turn into tangible products and to be adopted into our education and public systems. It's a never-ending cycle. The cutting edge is years behind.
Gailynn knew her son and millions of others couldn't wait. Technology, more specifically mobile technology offers a solution. That's when the idea for Wynsum Arts was born: a social enterprise with a mission to expedite the adoption of evidenced based research to market through the use of mobile technology.
Rather than starting a non-profit or waiting for the divergent segments of education, research, technology, and professional clinicians to work together to slowly develop technology solutions, Gailynn found herself piecing together an approach to help her son and millions of others just like him.
Like so many kids, Gailynn's son craved the cool whiz-bang of technology. So she rolled up her sleeves and got to work bringing affordable solutions-the ones that kids like her son embrace-to market.